White | - | Other PCs |
Blue | - | Party member |
Green | - | NPC |
Yellow | - | Combatable Enemy (You are not yet entitled to experience or loot) |
Red | - | Enemy you or your party members have claimed (You are entitled to experience and loot) |
Purple | - | Enemy someone other than you or your party members has claimed (You are not entitled to experience or loot) |
Orange | - | Hostile attacking or linked enemy (You are not yet entitled to experience or loot) |
A. Linkshell Crest Displays the crest of your active linkshell. |
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B. Bazaar Indicates that you are holding a bazaar. |
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C. Repair Request Indicates that you are seeking repairs for gear. |
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D. HP Bar Player/enemy hit points displayed in bar format. |
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E. Enmity An enemy’s enmity towards you. The icon shown indicates whether a player has garnered enmity (and how much), and whether or not the player is the enemy's current target.
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F. Enemy Aggression and Level A red icon indicates that the target is active (hostile) and will attack players who approach. A green icon, on the other hand, indicates that the target is passive.
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Stopped | Walking(*) | Running |
Stopped | Moving |
Disciple of the Hand Class Icons | Open synthesis interface. * Available only when current class is Disciple of the Hand. |
View the particulars of targeted character, such as gear and Grand Company allegiance. | |
View the bazaar of targeted character. | |
Repair the gear of targeted character. | |
Invite targeted character to trade. | |
Invite targeted character to join your party. | |
Invite targeted character to join your active linkshell. | |
Open the Point Allotment interface. * Available only when you have unused attribute points. |
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Open main menu. | |
Toggle between active and passive modes. | |
Open the interface for using items. | |
NPC linkpearl status.
- No incoming NPC linkpearl message. - Incoming NPC linkpearl message. - New NPC linkpearl message. |
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Summon/dismount your personal chocobo. * Available only when in possession of the chocobo whistle key item. |
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Open an interface for using emotes and signs. | |
Enable (upper icon) or disable (lower icon) UI lock, which prevents the movement or resizing of UI elements. | |
Enable (upper icon) or disable (lower icon) pop-up help display. Placing the cursor over a UI element brings up an explanation for it. | |
Enable (upper icon) or disable (lower icon) pop-up help display for actions displayed on the action bar. | |
An action cannot be used while it is grayed out. | |
Action is not highlighted. To perform the action, highlight its icon and then press the Enter key (or Confirm on the gamepad). | |
Use ← or → (or the directional keys on the gamepad) to highlight an action. It will then appear with a yellow frame around it. | |
If use conditions are fulfilled, a blue icon frame will be displayed to indicate that the action can now be performed. | |
If combo conditions are fulfilled, a pink icon frame will be displayed. |
Bonus Conditions | Use action from in front of the enemy. | |
Use action from behind the enemy. | ||
Use action from the side of the enemy. | ||
Use when the enemy is targeting you. | ||
Use Conditions | Immediately after taking an attack from the enemy. | |
Immediately after blocking an enemy attack. | ||
Immediately after you miss an attack. | ||
Immediately after evading an attack. |
* | If an enemy is invincible, its level will appear as "???" and its HP gauge will be gray. |
* | Executing an action on a target while in passive mode will automatically place the player in active mode. |
* | Speaking to an NPC while in active mode will automatically place the player in passive mode before starting the conversation. |
* | Gear such as weapons and armor can be equipped while in passive mode. When equipping a different weapon type, a player’s class will automatically change. |