Moving and Resizing with the Mouse
The position of all features on the screen can be moved by left-clicking and dragging with the mouse (5, 6, and 12 can also be resized). With the
/uilock text command or the appropriate command on the micro menu, the interface can be locked so that movement or resizing with the mouse is disabled. Please see the Text
Commands & Macros section or
8. Micro Menu on this page for more details.
The color of a display name reveals a number of things about the target in relation to the player.
It is possible to adjust name display settings. To do so, navigate to main menu ≫
Configuration ≫
Name Display. Please see the
Configuration section for more details.
White | - | Other PCs |
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Blue | - | Party member |
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Green | - | NPC |
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Yellow | - | Combatable Enemy (You are not yet entitled to experience or loot) |
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Red | - | Enemy you or your party members have claimed (You are entitled to experience and loot) |
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Purple | - | Enemy someone other than you or your party members has claimed (You are not entitled to experience or loot) |
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Orange | - | Hostile attacking or linked enemy (You are not yet entitled to experience or loot) |
There are various icons that can be seen beside a character’s display name. These are used to convey information about the current linkshell, bazaar, sought repairs, or online status of that player.
Player |
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Enemy |
A. Linkshell Crest Displays the crest of your active linkshell. |
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B. Bazaar Indicates that you are holding a bazaar. |
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C. Repair Request Indicates that you are seeking repairs for gear. |
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D. HP Bar Player/enemy hit points displayed in bar format. |
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E. Enmity An enemy’s enmity towards you. The icon shown indicates whether a player has garnered enmity (and how much), and whether or not the player is the enemy's current target.
- | No icon: You have garnered no enmity. |
- | Green/orange/red icon: You have garnered some enmity, the amount indicated by one of three colors: green (low), orange (mid), or red (high). |
- | Flashing red icon: You have garnered the most enmity in your party and the enemy is now targeting you. |
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F. Enemy Aggression and Level A red icon indicates that the target is active (hostile) and will attack players who approach. A green icon, on the other hand, indicates that the target is passive.
* | Even enemies that are ordinarily hostile will refrain from attacking a player whose level is considerably higher than theirs. |
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Semi-transparent Display Names
When the display name of a PC is semi-transparent, it indicates that player is currently in a different area than you. These PCs are still displayed on-screen to help contribute to the seamless transitioning between areas. However, players should note that party invites cannot be extended across areas unless the
/partycmd add text command is used.
This icon communicates to the player certain situations in which a specific action can be performed. For example, the icon will appear when a player approaches aetheryte, is invited to a party, is near to a target who may be invited or asked to trade, and so on. Open the Interactions menu while this icon is displayed to access the related action.
For details, please refer to
Menus.
The minimap displays the immediate vicinity around you, the direction you are facing, the direction the camera is facing, and the position of various NPCs.
This display contains all of the various logs used to display text within the game, such as the system log, combat log, and chat log. Players may input text by selecting the chat prompt area. If no new text appears within a certain period of time, the log will close. Log transparency and font size can be adjusted from the Configuration interface. Please see the
Configuration section for more details.
The unit frame displays various aspects of your character’s status, such as HP, MP, and TP.
The position of the player’s unit frame can be changed by left-clicking and dragging with the mouse.
The movement indicator provides information on character movement speed.
Normal Mode
Stopped |
Walking(*) |
Running |
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* Stance is not shown in active mode.
Walking Mode
Displayed when you switch to walking mode by pressing
X or
1 on the numeric keypad. Stance is not shown in active mode.
Stopped |
Moving |
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Displays your network connection status alongside the current date and time in Eorzea.
The icons pictured below can be clicked to perform various functions.
Functions for Each Icon:
Targeting filters can be used to limit the targets cycled through to only those that apply to the current mode.
The targeting mode display frame can be moved by holding down the right mouse button and dragging it to the desired location.
See the
Controlling Your Character section for more details on targeting modes and filters.
The bar shows a player’s current class/level and experience points, in addition to displaying the amount of experience points required to attain the next level. It also displays the time left until your next EXP chain and your rested status.
* For more information about resting, see
Inns.
This is the unit frame of the currently selected target. When the target is an enemy, the unit frame displays the same information as display name:
- An icon showing whether that enemy is active or non-active
- Enemy's level
- Enemy's HP gauge
- Enemy's enmity towards you (when engaged only)
* | If an enemy is invincible, its level will appear as "???" and its HP gauge will be gray. |
Passive Mode and Active Mode
Passive Mode is the designation given to the state in which a player’s weapon is not drawn. In this mode, HP and MP regenerate automatically.
Active Mode refers to the state in which a player’s weapon is drawn. In this mode, various battle commands are available.
* | Executing an action on a target while in passive mode will automatically place the player in active mode. |
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* | Speaking to an NPC while in active mode will automatically place the player in passive mode before starting the conversation. |
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* | Gear such as weapons and armor can be equipped while in passive mode. When equipping a different weapon type, a player’s class will automatically change. |