1. | Select Gear from the main menu |
The main menu can be opened with the Home key or the main menu button on the gamepad.
Use the ↑ and ↓ keys (or the directional buttons on the gamepad) to highlight the Gear option, and then press Enter (or the Confirm button on a gamepad). |
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2. | Select the main hand gear slot |
Use the ↑ and ↓ keys to position the cursor over on the area indicated in the screenshot, and press Enter. | |
3. | Select primary arms or primary tools |
From the gear list on the right side of the screen, use the ↑ and ↓ keys to select a weapon or tool corresponding to the class you wish to become and press Enter. |
Class | Weapon Required | Details |
Gladiator |
Gladiator's Arms | A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability. |
Pugilist |
Pugilist's Arms | A master of hand-to-hand combat, pugilists harbor the power of the elements within their fists. Making use of MP to imbue his already punishing strikes with the power of fire and earth, the pugilist is a reliable damage-dealer against most any kind of foe. |
Marauder |
Marauder's Arms | Marauders are fearsome frontline combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands. Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them. |
Lancer |
Lancer's Arms | The lancer is a class that specializes in wielding a variety of long-hafted spears and polearms. They possess a wide range of weaponskill combinations, but have low HP in comparison to other melee classes, and no abilities enabling them to bolster their defense. |
Archer |
Archer's Arms | Archers are gifted at concealing themselves to avoid detection and deftly attacking their enemies at range. They are also capable of enhancing the abilities and strengths of their allies, making them a valuable addition to any party. |
Class | Arms Required | Details |
Conjurer |
Conjurer's Arms Two-Handed Conjurer's Arms |
Conjurers are a casting class known for their specialization in healing and defense-enhancing magic. They also possess some skill with elemental magic, granting them a degree of offensive ability, and can put single targets to sleep, providing a valuable source of control. |
Thaumaturge |
Thaumaturge's Arms Two-Handed Thaumaturge's Arms |
Thaumaturges are casters who command spells of multiple elements to wreak havoc on their enemies. Their unparalleled devotion to the realm of magic endows them with the largest MP and smallest HP pools among all the classes. Though known for their inherently weak defenses, thaumaturges are feared for the destructive forces they wield. |
Class | Tools Required | Details |
Carpenter |
Carpenter's Primary Tools | Crafters who work with wood to fashion a range of weapons and armor. |
Blacksmith |
Blacksmith's Primary Tools | Crafters who work with metal to forge a variety of weapons and tools. |
Armorer |
Armorer's Primary Tools | Crafters who beat metal into tools and protective gear. |
Goldsmith |
Goldsmith's Primary Tools | Crafters who work with precious metals and gemstones to fashion accessories and other adornments. |
Leatherworker |
Leatherworker's Primary Tools | Crafters who work with animal hide to create armor and other leather goods. |
Weaver |
Weaver's Primary Tools | Crafters who weave cloth and textiles into garments. |
Alchemist |
Alchemist's Primary Tools | Crafters who work with myriad materials to fabricate crystals, medicine, and other useful adventuring supplies. |
Culinarian |
Culinarian's Primary Tools | Masters of cuisine who can conjure up magnificent banquets out of the humblest ingredients. |
Class | Tool Required | Details |
Miner |
Miner's Primary Tools | Gatherers who mine the earth for minerals. |
Botanist |
Botanist's Primary Tools | Gatherers who harvest plants and timber from forest and vale. |
Fisher |
Fisher's Primary Tools | Gatherers who fish the rivers and streams. |
- | Jobs are an extension of classes. |
- | Characters switch to a job from the corresponding base class. |
- | Characters can don the gear of the base class as well as job-specific gear. |
- | Jobs have exclusive actions. |
- | Selecting a job will limit the type and number of actions from other classes that can be used.* |
- | Jobs do not have their own levels. When switched to a job, the character level is that of the base class. |
- | EXP earned while playing as a job counts towards that of the base class. |
- | By completing job quests, characters can expand their repetoire of job-specific skills and actions. |
* | Some class-specific actions cannot be used after switching to a job. |
* | It is not possible to switch to and from jobs in the middle of event scenes, when under attack by a foe, or while in active mode. |
1. | Select Gear from the main menu |
2. | Select the main hand gear slot |
3. | Select primary arms or primary tools for the associated class |
4. | Select the job slot above the main hand gear slot |
5. | Select the soul crystal |
1. | Select Gear from the main menu |
2. | Select the job slot next to the main hand gear slot |
3. | Select the equipped soul crystal and remove it from the slot |
* | You cannot switch directly from one job to another. |
* | To change from a job to a different class (not the original associated class), simply change the gear carried in your main hand as you normally would. |
Paladin | Marauder and Conjurer | Bard | Conjurer and Thaumaturge |
Monk | Lancer and Archer | White Mage | Gladiator and Pugilist |
Warrior | Gladiator and Pugilist | Black Mage | Pugilist and Archer |
Dragoon | Pugilist and Archer |
Job | Base Class | Details and Requirements |
Paladin |
Gladiator | The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Requirements:
Level 30 gladiator and level 15 conjurer. As a gladiator, talk to Lulutsu in the Coliseum (Gladiators' Guild), located in the Ul'dah Merchant Strip (5,5). Complete the job quest “Paladin's Pledge,” and receive the Soul of the Paladin. |
Monk |
Pugilist | The monk job adds the power of wind to the elemental repertoire of the pugilist, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.
Requirements:
Level 30 pugilist and level 15 lancer. As a pugilist, talk to Gagaruna of the Platinum Mirage (Pugilists' Guild), located in the Ul'dah Merchant Strip (5,4). Complete the job quest “Brother from Another Mother,” and receive the Soul of the Monk. |
Warrior |
Marauder | Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
Requirements:
Level 30 marauder and level 15 gladiator. As a marauder, talk to Neale of the Astalicia (Marauders' Guild), located in the Limsa Lominsa Lower Decks (4,7). Complete the job quest “Pride and Duty (Will Take You from the Mountain),” and receive the Soul of the Warrior. |
Dragoon |
Lancer | If lancers are at their best when on the attack, then dragoons were born to do nothing but. In addition to enhanced attack power, dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.
Requirements:
Level 30 lancer and level 15 pugilist. As a lancer, talk to Haurtefert of the Wailing Barracks (Lancers' Guild), located in Gridania (8,2). Complete the job quest “Eye of the Dragon,” and receive the Soul of the Dragoon. |
Bard |
Archer | The bard is a versatile job that performs songs to bolster various attributes of his companions. Coupled with his ability in battle, this enables the bard to carry his own weight in either an offensive or defensive capacity.
Requirements:
Level 30 archer and level 15 conjurer. As an archer, talk to Georjeaux of the Quiver's Hold (Archers' Guild), located in Gridania (8,5). Complete the job quest “A Song of Bards and Bowmen,” and receive the Soul of the Bard. |
White Mage |
Conjurer | White mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities.
Requirements:
Level 30 conjurer and level 15 gladiator. As a conjurer, talk to Soileine of the Stillglade Fane (Conjurers' Guild), located in Gridania (2,1). Complete the job quest “Seeds of Initiative,” and receive the Soul of the White Mage. |
Black Mage |
Thaumaturge | Specializing as a black mage serves to further strengthen class characteristics and also increases MP. Black mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.
Requirements:
Level 30 thaumaturge and level 15 pugilist. As a thaumaturge, talk to Yayake in the Arrzaneth Ossuary (Thaumaturges' Guild), located in the Ul'dah Merchant Strip (4,5). Complete the job quest “Hearing Voices,” and receive the Soul of the Black Mage. |