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Classes and Jobs
Classes and Jobs
In FINAL FANTASY XIV, characters can take on a number of different professions, or classes. Changing classes is as simple as switching the weapon or tool equipped in the character's main hand. Some classes have associated jobs as well, which confer additional skills and abilities. Players can switch to these jobs once they have met certain prerequisites.
Changing Classes
Changing classes is as simple as changing the equipment you are carrying.
* It is not possible to change classes in the middle of event scenes, when under attack by a foe, or while in active mode.


1. Select Gear from the main menu
The main menu can be opened with the Home key or the main menu button on the gamepad.
Use the ↑ and ↓ keys (or the directional buttons on the gamepad) to highlight the Gear option, and then press Enter (or the Confirm button on a gamepad).
 
2. Select the main hand gear slot
Use the ↑ and ↓ keys to position the cursor over on the area indicated in the screenshot, and press Enter.
 
3. Select primary arms or primary tools
From the gear list on the right side of the screen, use the ↑ and ↓ keys to select a weapon or tool corresponding to the class you wish to become and press Enter.
List of Disciplines and Classes
Classes are divided into four disciplines, each boasting its own unique characteristics and abilities. In order to become a certain class, you must equip a weapon or tool corresponding to it.

Disciples of War: Bearing weapons of war, they are ready for battle.
Class Weapon Required Details
Gladiator
Gladiator's Arms A master of sword and shield, the gladiator is a melee specialist who excels in defense. Though his individual blows do not deal great damage, he is able to deliver them in quick succession, a quality that has earned him a reputation for dependability.
Pugilist
Pugilist's Arms A master of hand-to-hand combat, pugilists harbor the power of the elements within their fists. Making use of MP to imbue his already punishing strikes with the power of fire and earth, the pugilist is a reliable damage-dealer against most any kind of foe.
Marauder
Marauder's Arms Marauders are fearsome frontline combatants whose arsenal of actions enables them to strengthen their offensive and defensive prowess, whichever the situation demands. Charging into battle with a massive axe, the marauder quickly draws the attention of enemies, and turns their attacks against them.
Lancer
Lancer's Arms The lancer is a class that specializes in wielding a variety of long-hafted spears and polearms. They possess a wide range of weaponskill combinations, but have low HP in comparison to other melee classes, and no abilities enabling them to bolster their defense.
Archer
Archer's Arms Archers are gifted at concealing themselves to avoid detection and deftly attacking their enemies at range. They are also capable of enhancing the abilities and strengths of their allies, making them a valuable addition to any party.

Disciples of Magic: Weavers of spells who energize, enhance, enfeeble, and enervate.
Class Arms Required Details
Conjurer
Conjurer's Arms
Two-Handed Conjurer's Arms
Conjurers are a casting class known for their specialization in healing and defense-enhancing magic. They also possess some skill with elemental magic, granting them a degree of offensive ability, and can put single targets to sleep, providing a valuable source of control.
Thaumaturge
Thaumaturge's Arms
Two-Handed Thaumaturge's Arms
Thaumaturges are casters who command spells of multiple elements to wreak havoc on their enemies. Their unparalleled devotion to the realm of magic endows them with the largest MP and smallest HP pools among all the classes. Though known for their inherently weak defenses, thaumaturges are feared for the destructive forces they wield.

Disciples of the Hand: Artisans who fabricate tools and gear.
Class Tools Required Details
Carpenter
Carpenter's Primary Tools Crafters who work with wood to fashion a range of weapons and armor.
Blacksmith
Blacksmith's Primary Tools Crafters who work with metal to forge a variety of weapons and tools.
Armorer
Armorer's Primary Tools Crafters who beat metal into tools and protective gear.
Goldsmith
Goldsmith's Primary Tools Crafters who work with precious metals and gemstones to fashion accessories and other adornments.
Leatherworker
Leatherworker's Primary Tools Crafters who work with animal hide to create armor and other leather goods.
Weaver
Weaver's Primary Tools Crafters who weave cloth and textiles into garments.
Alchemist
Alchemist's Primary Tools Crafters who work with myriad materials to fabricate crystals, medicine, and other useful adventuring supplies.
Culinarian
Culinarian's Primary Tools Masters of cuisine who can conjure up magnificent banquets out of the humblest ingredients.

Disciples of the Land: Industrious types who ever seek the bounty of nature.
Class Tool Required Details
Miner
Miner's Primary Tools Gatherers who mine the earth for minerals.
Botanist
Botanist's Primary Tools Gatherers who harvest plants and timber from forest and vale.
Fisher
Fisher's Primary Tools Gatherers who fish the rivers and streams.
Jobs
By meeting certain prerequisites, Disciples of War or Disciples of Magic can change from their classes to more specialized jobs. Taking on a job gives characters access to exclusive skills and actions.
The list below summarizes the features and characteristics of jobs:

Jobs are an extension of classes.
Characters switch to a job from the corresponding base class.
Characters can don the gear of the base class as well as job-specific gear.
Jobs have exclusive actions.
Selecting a job will limit the type and number of actions from other classes that can be used.*
Jobs do not have their own levels. When switched to a job, the character level is that of the base class.
EXP earned while playing as a job counts towards that of the base class.
By completing job quests, characters can expand their repetoire of job-specific skills and actions.
Some class-specific actions cannot be used after switching to a job.


Acquiring Jobs
To acquire a job, a character must reach a certain level in the associated class, complete a job quest, and then receive a soul crystal key item. For a list of the job quests wherein soul crystals can be acquired, see the List of Jobs below. To take on a job quest, players must present themselves in the associated class.


Changing Jobs
Characters switch to a job from the associated class; for example, from gladiator to paladin. To switch, characters must possess the soul crystal for that job, such as the Soul of the Paladin. Upon switching to a job, the EXP bar will indicate that you are currently playing as that job. See the List of Jobs below to see the available jobs and the classes to which they are associated.
It is not possible to switch to and from jobs in the middle of event scenes, when under attack by a foe, or while in active mode.

Follow these steps to switch to a job:


1. Select Gear from the main menu
2. Select the main hand gear slot
3. Select primary arms or primary tools for the associated class
4. Select the job slot above the main hand gear slot
5. Select the soul crystal

Follow these steps to switch back to the original class:

1. Select Gear from the main menu
2. Select the job slot next to the main hand gear slot
3. Select the equipped soul crystal and remove it from the slot
You cannot switch directly from one job to another.
To change from a job to a different class (not the original associated class), simply change the gear carried in your main hand as you normally would.


Job Actions
When playing as a job, you will have access to both the actions of the base class as well as those of the job in question. You will also be able equip certain actions belonging to other classes. Job-specific actions are acquired by completing job quests.
Besides actions belonging to the base class, jobs also have access to actions from certain other classes. Below is a list indicating which class-specific actions are available to each job.
Paladin Marauder and Conjurer Bard Conjurer and Thaumaturge
Monk Lancer and Archer White Mage Gladiator and Pugilist
Warrior Gladiator and Pugilist Black Mage Pugilist and Archer
Dragoon Pugilist and Archer


List of Jobs
Job Base Class Details and Requirements
Paladin
Gladiator The paladin job sacrifices maximum HP, but this is compensated by way of greatly enhanced defense as well as the ability to cast healing magic. Valiant by nature, a paladin can shield his comrades from blows, making him the unyielding rock upon which a party’s defense is built.
Requirements:
Level 30 gladiator and level 15 conjurer.
As a gladiator, talk to Lulutsu in the Coliseum (Gladiators' Guild), located in the Ul'dah Merchant Strip (5,5). Complete the job quest “Paladin's Pledge,” and receive the Soul of the Paladin.
Monk
Pugilist The monk job adds the power of wind to the elemental repertoire of the pugilist, and in marrying offense and defense in attacks, improves upon the pugilist’s capacity to deal explosive damage.
Requirements:
Level 30 pugilist and level 15 lancer.
As a pugilist, talk to Gagaruna of the Platinum Mirage (Pugilists' Guild), located in the Ul'dah Merchant Strip (5,4). Complete the job quest “Brother from Another Mother,” and receive the Soul of the Monk.
Warrior
Marauder Warriors have the honor of possessing the highest HP of any class or job. Thriving on the enmity of his foes, there is no fiercer fighter on the field of battle.
Requirements:
Level 30 marauder and level 15 gladiator.
As a marauder, talk to Neale of the Astalicia (Marauders' Guild), located in the Limsa Lominsa Lower Decks (4,7). Complete the job quest “Pride and Duty (Will Take You from the Mountain),” and receive the Soul of the Warrior.
Dragoon
Lancer If lancers are at their best when on the attack, then dragoons were born to do nothing but. In addition to enhanced attack power, dragoons are also able to take to the skies for short periods of time and rain down attacks on their enemies from above.
Requirements:
Level 30 lancer and level 15 pugilist.
As a lancer, talk to Haurtefert of the Wailing Barracks (Lancers' Guild), located in Gridania (8,2). Complete the job quest “Eye of the Dragon,” and receive the Soul of the Dragoon.
Bard
Archer The bard is a versatile job that performs songs to bolster various attributes of his companions. Coupled with his ability in battle, this enables the bard to carry his own weight in either an offensive or defensive capacity.
Requirements:
Level 30 archer and level 15 conjurer.
As an archer, talk to Georjeaux of the Quiver's Hold (Archers' Guild), located in Gridania (8,5). Complete the job quest “A Song of Bards and Bowmen,” and receive the Soul of the Bard.
White Mage
Conjurer White mages are powerful casters whose talents enable them to fully restore the HP of all party members in a mere instant. Beyond healing, they can also apply their MP towards attack magic, granting them extremely powerful offensive abilities.
Requirements:
Level 30 conjurer and level 15 gladiator.
As a conjurer, talk to Soileine of the Stillglade Fane (Conjurers' Guild), located in Gridania (2,1). Complete the job quest “Seeds of Initiative,” and receive the Soul of the White Mage.
Black Mage
Thaumaturge Specializing as a black mage serves to further strengthen class characteristics and also increases MP. Black mages are able to invoke devastating spells of ancient magic and subdue multiple enemies with a single cast.
Requirements:
Level 30 thaumaturge and level 15 pugilist.
As a thaumaturge, talk to Yayake in the Arrzaneth Ossuary (Thaumaturges' Guild), located in the Ul'dah Merchant Strip (4,5). Complete the job quest “Hearing Voices,” and receive the Soul of the Black Mage.